11DIG

Year 11 Digital Technologies (DIG)

Course Description

Teacher in Charge: Mr P. Sandkuijl.

Year 11 Digital Technologies (DIG)

WHAT WILL I LEARN?

Fuse science, maths, technology and creativity to invent a better world! Specifically in Y11 you will design and develop a tabletop game that uses an app to improve gameplay. This means you will be designing the practical side of the game (for example graphics, laser cutting, 3D printing) but also doing the programming of the code behind the game app. Best of both worlds! You will also write the code of a basic platform game.

In a world where a person is required to continuously problem-solve and reinvent themself, this subject will give you the skills and knowledge to do so. On top of that, you will also build the resilience and working ethic to cope in a fast-changing environment that comes to rely more and more on digital technology. In Digital Technologies you will develop your computational thinking and you will be designing and developing digital outcomes. 

HOW IS THE COURSE ASSESSED?

3 Level 1 Achievement Standards – 15 credits

2 Internally assessed Achievement Standards will make up 10 credits

1 Externally assessed Achievement Standard will make up 5 credits

WHO COULD TELL ME MORE?

Mr Sandkuijl

Course Overview

Term 1
Design your augmented table-top game.

Term 2
Develop your augmented table-top game.

Term 3
Finish your augmented table-top game.

Term 4
Develop a basic platform game.

Recommended Prior Learning

WHAT SHOULD I HAVE ALREADY DONE?

Y10 Digital Technologies is an essential prerequisite for this course. However, if a keen student who has not taken the subject in Y10 shows the skills and work attitude, she may take it with the approval of the Teacher in Charge. Please select "Request an Exemption."

Contributions and Equipment/Stationery

WHAT ARE THE COURSE COSTS?
A well running BYO device is a plus, but not a must.

Pathway

WHAT COULD THIS SUBJECT LEAD TO?
Any future path that might involve some kind of Digital Technology and some kind of problem solving. This could be Design Engineering and Creative Industries, but also Entrepreneurial endeavours and roles involving using digital technology like Machine Operating roles etc. This subject complements many other subjects.


Assessment Information

Disclaimer: Please note that this subject is one that is always in flux due to its nature and the subject matter will be customised to suit the individual student where applicable. Due to the Ministry of Education’s changes to the Digital Technologies Curriculum, achievement standards offered may change. Credits offered will still meet Digital Technologies requirements for NCEA.

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 15 credits.
Externally Assessed Credits: 5 credits.
Internally Assessed Credits: 10 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 92004 v2
NZQA Info
Digital Technologies 1.1 - Create a computer program
Level: 1
Internal or External: Internal
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 92005 v3
NZQA Info
Digital Technologies 1.2 - Develop a digital technologies outcome
Level: 1
Internal or External: Internal
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 92007 v3
NZQA Info
Digital Technologies 1.4 - Design a digital technologies outcome
Level: 1
Internal or External: External
Credits: 5
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 15
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0